"Cosmically creepy as hell. A nightmarish experience." —DAN CHAON
"Every turn of the page is a creepy as f*ck critical success D20 roll. Winkler warmed my nerd heart while draining its blood." — SEQUOIA NAGAMATSU
The dice roll. Darkness answers.
House of Leaves meets Jumanji in this brilliantly original and twisted novel composed entirely of found documents, following an unwitting couple ensnared by a sinister tabletop role-playing game
Cole and Lorraine playtest board games for some extra cash as they save up to buy a home. But after a series of bizarre coincidences, and signing a strange NDA, the couple finds on their porch a mysterious indie developer's tabletop role-playing game called The Ship of Death. The game relies heavily on the players' imaginations, and takes up an ever-growing amount of space: in their kitchen, and...
Description:
"Mind f*cking melting." —BENJAMIN PERCY
"Cosmically creepy as hell. A nightmarish experience." —DAN CHAON
"Every turn of the page is a creepy as f*ck critical success D20 roll. Winkler warmed my nerd heart while draining its blood." — SEQUOIA NAGAMATSU
The dice roll. Darkness answers.
House of Leaves meets Jumanji in this brilliantly original and twisted novel composed entirely of found documents, following an unwitting couple ensnared by a sinister tabletop role-playing game
Cole and Lorraine playtest board games for some extra cash as they save up to buy a home. But after a series of bizarre coincidences, and signing a strange NDA, the couple finds on their porch a mysterious indie developer's tabletop role-playing game called The Ship of Death. The game relies heavily on the players' imaginations, and takes up an ever-growing amount of space: in their kitchen, and...