This ebook presents a brand new Lore of Magic – the Lore of Undeath – to use in your games of Warhammer. Unlike other spells, which can only be used by Wizards who list that spell lore in their special rules, any Wizard can choose to generate spells from the Lore of Undeath.

Many of the spells in this new lore are Summoning spells. This is a new type of spell, which is also described in full in this ebook.

SUMMONING SPELLS

Summoning spells are a type of spell that enable the caster to place a new unit under the owning player’s command onto the battlefield. The spell will specify what type of unit is summoned, and how many points’ worth of models it can have. Such units are referred to as ‘summoned units’. Summoned units can be upgraded to include any options listed in their army list entries, but must adhere to their minimum unit sizes as normal.

The summoned unit must be deployed wholly within the spell’s range and at least 1" away from all units, buildings and impassable terrain. A unit can be placed facing any direction, and in any legal formation. It does not need to be deployed in the caster’s line of sight or forward arc. If the summoned unit includes more than five models, its front rank must be at least five models wide. Summoned units cannot be dispelled, and do not award victory points under any circumstances. Finally, if a summoned unit cannot be deployed because there is not enough room, the unit does not enter play at all, though the spell’s lore attribute may still apply.

RYZE – THE GRAVE CALL

(Signature Spell)

Drawing forth the dark energy coursing across the land, the caster sends tendrils of power seeping into the ground in search of long-dead bodies to answer his summons.

Ryze – the Grave Call is a summoning spell with a range of 12". The caster summons a single unit of Infantry worth up to 50 points, selected from the Undead Legions army list. The Wizard can instead choose to summon a single unit of Infantry worth up to 100 points, in which case the casting value is increased to 14+. Alternatively, the Wizard can choose to summon a single unit of Monstrous Infantry, worth up to 150 points. If he does so, the casting value is increased to 16+.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a summoning spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

1. MORKHARN – BREATH OF DARKNESS

The wizard draws tendrils of the Wind of Death into a dark fog that restores the undead and fills them with unholy vigour.

Morkharn – Breath of Darkness is an augment spell that targets one friendly unit with the Undead special rule that is within 12" of the caster. That unit immediately regains up to D3+1 Wounds’ worth of models, as described in Resurrecting Fallen Warriors. In addition, unless the unit is in engaged in combat, it can also make a normal move as if it were the Remaining Moves sub-phase.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a summoning spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

2. SULEKHIM – THE HAND OF DUST

Grasping hold of his foe, the wizard pours forth the decaying power of the ages, desiccating flesh, armour and bone, and reducing his victim to dust in a single heartbeat.

Sulekhim – the Hand of Dust is an augment spell that is cast upon the Wizard. In Close Combat, the caster can choose to exchange all of his normal attacks to make a single Hand of Dust attack against one enemy model in base contact with him (or his mount). If the To Hit roll is successful, the target model suffers a Wound with the Multiple Wounds (D6) special rule, with no armour saves allowed. If the Hand of Dust attack slays an enemy character in a challenge, you immediately gain an additional D6 Raise the Dead counters.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a summoning spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

3. KHIZAAR – THE SOUL STEALER

The wizard tears the souls from his victims’ bodies before breathing unlife into their sundered corpses.

Khizaar – the Soul Stealer is a direct damage spell with a range of 12" Roll 2D6+2. For each point the result exceeds the target’s Leadership, the target suffers 1 Wound with no armour saves allowed. If this spell causes at least one unsaved Wound, you immediately gain an additional D3 Raise the Dead counters.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a summoning spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

4. RAZKHAR – THE ABYSSAL SWARM

The wizard binds the bones of predatory creatures with dark magic, causing them to rise from their animal graves.

Razkhar – the Abyssal Swarm is a summoning spell with a range of 12" The caster summons a single unit of War Beasts or Swarms, worth up to 75 points, selected from the Undead Legions army list. The Wizard can instead choose to summon a single unit of Monstrous Beasts, worth up to 150 points, in which case the casting value is increased to 16+.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a summoning spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

5. KANDORAK – THE HARBINGER

The greatest practitioners of the dark arts can summon forth the most fearsome champions and creatures of undeath.

Kandorak – the Harbinger is a summoning spell with a range of 12". The caster summons a single character, worth up to 65 points, selected from the Undead Legions army list. The caster can instead choose to summon a unit consisting of a single Monster, Chariot or War Machine worth up to 200 points, in which case the casting value is increased to 24+.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

6. AKAR’ARAN – THE DARK RIDERS

At the wizard’s command, the ground opens up to reveal a portal through which long-dead knights ride forth to do battle.

Akar’aran – the Dark Riders is a summoning spell with a range of 12". The caster summons a single unit of Cavalry, Monstrous Cavalry or Chariots worth up to 150 points, selected from the Undead Legions army list.

RAISE THE DEAD (Lore Attribute)

Place a Raise the Dead counter (a coin will suffice) on the battlefield each time a friendly Wizard successfully casts a spell from the Lore of Undeath. Any friendly Wizard that subsequently casts a summoning spell from the Lore of Undeath can choose to expend one or more of your counters after they have successfully cast their spell. For each counter that is expended, increase the points’ worth of models summoned by that spell by +10 points.

© Copyright Games Workshop Limited 2014. All rights reserved. Games Workshop, Warhammer Battle Magic and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, ™ and/or © Games Workshop Ltd 2014.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.

This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.

British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.

ISBN 978-1-78253-708-3

Games Workshop Ltd - 19/09/2014